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AUTODESK MAYA 

Swing into the world of 3D modeling like a PRO

Explore your creative side with M3DS Academy's newest course

AUTODESK Maya

1 On 1 Mentoring

No prior experience required

4 Months

Certification:

M3DS Academy Diploma

AUTODESK Basic

International Certification

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Maxon ZBRUSH

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

Maxon ZBrush

Essential Maxon ZBrush sculpting course

Explore your creative side with M3DS Academy's newest course

Substance Painter

Master Texturing and Painting like a PRO.

Explore your creative side with M3DS Academy's newest course

Substance PAINTER

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

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CONCEPT Art

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

CONCEPT ART COURSE

​Concept art for GAMES

Master the Art of Game Design: Join Our Concept Art Course Today!

Autodesk Maya - Rigging Course

Unlock the Fundamentals of Rigging

Dive into Bones, Controls, and More

Explore your creative side with M3DS Academy's newest course

Autodesk Maya 
RIGGING

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 20 +
 

Certification:

M3DS Academy Diploma

AUTODESK Intermediate
International Certification 

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UE5 Development 

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 20 +
 

Certification:

M3DS Academy Diploma

AUTODESK Intermediate
International Certification 

#UE5

CREATE YOUR 

FIRST GAME IN 

UNREAL ENGINE 5

NO PREVIOUS EXPERIENCE NEEDED

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UNREAL ENGINE

Become a Master of Environment Design with Skull Island

TRANSFORM YOUR GAME IDEAS INTO REALITY

UESP

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

TIKI TANDEMS

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

TIKI TANDEMS ENVIRONMENT COURSE

Learn how to create 

GAME-READY Assets 

with TIKI TANDESM

TRANSFORM YOUR GAME IDEAS INTO REALITY

UNREAL ENGINE FORTNITE EDITOR

GAME DESIGN HOW TO?

Game Design How To is a free educational course that gives a unique opportunity for people to start creating games with or without previous knowledge.
 

UNREAL ENGINE FORTNITE EDITOR

1 On 1 Mentoring

No prior experience required

4 Months

Fond of classes - 30 +
 

Certification:

M3DS Academy Diploma

  • SUBSTANCE PAINTER

    890$
    LEVEL: BEGINNER - ADVANCED
     
    • Introduction to the software
    • Fundamentals
    • Texturing your Models
    • Texturing Game Characters
    • Painting
    • Rendering
    • Portfolio
    • Texturing stylized Props
    • Texturing realistic characters
    • Anchor Points
    • Creating Materials
    • Environment textures
    • Color blending
    • Working with UDIMS
  • MAXON ZBRUSH

    890$
    LEVEL: BEGINNER - ADVANCED
     
    • Maxon ZBrush
    • (6 Months) 1 on 1 - VIP Mentor Support
    • 120 Structural Classes
    • M3DS Intermediate Academy Certificate
    • Portfolio Promotion + Interview
    • Unlimited access to classes 24/7, indefinitely.
    • Edu Licences Zbrush
  • AUTODESK MAYA

    890$
    LEVEL: BEGINNER - ADVANCED
     
    • Modeling, Animation, Rendering
    • Introduction to the software
    • Fundamentals
    • Creating hard surface models
    • Animation
    • Rendering
    • Simulations
    • Hair Systems
    • UV
    • Optimization for Games
  • CONCEPT ART

    890$
    LEVEL: BEGINNER - ADVANCED
     
    • Prop Design
    • Intro to Concept Art and Adobe
    • Photoshop
    • References
    • Sketches
    • Defining the idea
    • Colors and their meaning
    • Textures and Rendering
    • Bonus Classes
    • Environment Design
    • Intro to Environment Design
    • Environment Grayscale Sketches
    • Defining the look of the Environment
    • Rendering
  • AUTODESK MAYA RIGGING COURSE

    490$
     
    • Joints, Bones, IK Handles
    • Controls and Control Rigs
    • Constraints and Parents
    • HumanIK
    • IK/FK Switches
    • Studio Library
    • Referencing
    • Advanced Skeleton
    • Hive
    • Dynamics
    • Skeletal Meshes
    • Physics Components
    • Retargeting
    • Montages
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