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Autodesk Maya - Rigging Course
Unlock the Fundamentals of Rigging
Dive into Bones, Controls, and More
Explore your creative side with M3DS Academy's newest course
Autodesk Maya
RIGGING
1 On 1 Mentoring
No prior experience required
4 Months
Fond of classes - 20 +
Certification:
M3DS Academy Diploma
AUTODESK Intermediate
International Certification
UNREAL ENGINE FORTNITE EDITOR
GAME DESIGN HOW TO?
Game Design How To is a free educational course that gives a unique opportunity for people to start creating games with or without previous knowledge.
UNREAL ENGINE FORTNITE EDITOR
1 On 1 Mentoring
No prior experience required
4 Months
Fond of classes - 30 +
Certification:
M3DS Academy Diploma
SUBSTANCE PAINTER
890$LEVEL: BEGINNER - ADVANCED- Introduction to the software
- Fundamentals
- Texturing your Models
- Texturing Game Characters
- Painting
- Rendering
- Portfolio
- Texturing stylized Props
- Texturing realistic characters
- Anchor Points
- Creating Materials
- Environment textures
- Color blending
- Working with UDIMS
MAXON ZBRUSH
890$LEVEL: BEGINNER - ADVANCED- Maxon ZBrush
- (6 Months) 1 on 1 - VIP Mentor Support
- 120 Structural Classes
- M3DS Intermediate Academy Certificate
- Portfolio Promotion + Interview
- Unlimited access to classes 24/7, indefinitely.
- Edu Licences Zbrush
AUTODESK MAYA
890$LEVEL: BEGINNER - ADVANCED- Modeling, Animation, Rendering
- Introduction to the software
- Fundamentals
- Creating hard surface models
- Animation
- Rendering
- Simulations
- Hair Systems
- UV
- Optimization for Games
CONCEPT ART
890$LEVEL: BEGINNER - ADVANCED- Prop Design
- Intro to Concept Art and Adobe
- Photoshop
- References
- Sketches
- Defining the idea
- Colors and their meaning
- Textures and Rendering
- Bonus Classes
- Environment Design
- Intro to Environment Design
- Environment Grayscale Sketches
- Defining the look of the Environment
- Rendering
AUTODESK MAYA RIGGING COURSE
490$- Joints, Bones, IK Handles
- Controls and Control Rigs
- Constraints and Parents
- HumanIK
- IK/FK Switches
- Studio Library
- Referencing
- Advanced Skeleton
- Hive
- Dynamics
- Skeletal Meshes
- Physics Components
- Retargeting
- Montages
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